Danny O’Dwyer left GameSpot in September 2016 in order to create a documentary series. The first episode on Rocket League is currently available. However, he also released a video essay explaining his issues with games journalism and the type of video game coverage that is the most popular.
Continue reading Danny O’Dwyer on the Problems with Games Journalism
In Joe Donnelly‘s most recent entry in Vice Gaming‘s “Mental Health Bar” series, Research Professor Albert “Skip” Rizzo talks about the medical applications of virtual reality games.
Rizzo is Director for Medical Virtual Reality at the University of Southern California. He mostly works with VR and post-traumatic stress disorder, but has also found applications in helping people with autism and ADHD.
Donnelly’s article covers Rizzo’s research and details how it works. He describes Bravemind, a total conversion mod of Full Spectrum Warrior created at USC that Rizzo uses for his post-traumatic stress patients and discusses how VR entering the consumer market has helped curb expenses.
Donnelly’s previous article in the “Mental Health Bar” series covered games by the indie developer Eli Piilonen, whose games often deal with clinical depression.
Matt Baume recently created a video to accompany his story “How Trans Players Find Support from the Gaming Community” on Vice. In the video, Baume asks trans gamers about their favorite video games and video game characters.
Continue reading Trans Gamers Discuss Their Favorite Characters
Giant Bomb’s East coast offices (aka “Giant Beast“) released what appears to be the first video of a series called Beast Academy. In the video, Alex Zandra Van Chestain directs the Giant Bomb staff (Vinny Caravella, Alex Navarro, and Dan Ryckert) through Construct 2, an affordable tool for creating 2D games.
Giant Bomb has not responded about whether or not this will be a regular feature.
A free download of Construct 2 can be found here.
In a recent interview with Technically Philly, Adrienne Shaw (assistant professor in the Department of Media Studies and Production at Temple University) recently said that she will be using recently awarded fellowship funds to expand the LGBTQ Video Game Archive, a curated resource of information about LGBTQ content in digital games. Continue reading LGBTQ Games Archive to expand