Chernobyl’s Exclusion Zone

Cloth Map‘s Drew Scanlon explores Chernobyl’s Exclusion Zone through the eyes of video game interactions. He compares the real life experiences of a real life post-apocalyptic wasteland to scenes in games like S.T.A.L.K.E.R.: Shadow of Chernobyl and The Last of Us.

A Strange Feeling

Hallway

Throughout the video, Scanlon tries to pinpoint why he feels strange, whether it’s the radiation or something else. “When we entered an apartment complex,” he says, “I couldn’t put my finger on why it felt so strange until I realized it’s odd to be walking through a large building and feel a breeze.”

school with dilapidated floors

“The apocalyptic effect was magnified the more identifiable our surroundings became,” he said. “It was in these places that I found myself snapping back to reality.”

toys on a shelf

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All photographs taken from the video “Chernobyl: Two Days in the Exclusion Zone” and are believed to be used in accordance with Fair Use

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