Before the Xbox, Microsoft created the MSX. Released in 1983, the computer system was an attempt at creating a “standard” for home computers. Before the popularity of standard operating systems, disks were unreadable between operating systems, but all MSX disks worked in any MSX machine.
The MSX demonstrates a fascinating cultural difference between the East and the West: unification vs competition. The MSX never became popular in the West because Westerners prefered competition more than a “standard”. Similarly, in the early 2000s, Japanese mobile gaming became popular years before the advent of the iPhone because Japanese phones were more standardized.
This could also explain why PC gaming has never been as popular in Japan. PC games can work on one PC and not on another because of minor differences in hardware. Why not just buy a box that plays all of the games for that machine?
However, I’m not an expert on Japanese culture. If you have some insight, or or want to add to the conversation, please comment on this article below!
NoClip has released their newest series of documentaries on Final Fantasy XIV (2010, 2013). FFXIV is an MMORPG that had a bumpy launch and received a large backlash from the gaming press as well as fans. In an effort to maintain their reputation, Square Enix opted to completely recreate the game from scratch over the course of three years. This documentary uncovers why the game underwhelmed their fans, how the company responded, and how they went about saving the franchise.
Danny O’Dwyer interviewed several key members of the Final Fantasy XIV dev team, including English Language Localization Lead Michael-Christopher Koji Fox, Engineering Team Leader Hideyuki Kasuga, Square Enix CEO Yosuke Matsuda, and Producer/Director Naoki Yoshida.