Joseph Bernstein’s article at Buzzfeed News—”Here’s How Breitbart And Milo Smuggled Nazi and White Nationalist Ideas Into The Mainstream“—includes larger implications for the video game community. Bernstein creates a narrative from a series of leaked emails from Breitbart which show Steve Bannon giving directions to Milo Yiannopoulis regarding their white nationalist agenda. They also “out” several male members of the press who were secretly giving Breitbart ideas for articles.
A couple weeks ago, I wrote an article that showed how Bannon had been grooming supporters from World of Warcraft forums way back in 2005. Bernstein’s article includes a bit where Breitbart editor Alex Marlow is editing one of Yiannopoulos’ speeches and approves a joke about “shekels” but asked to remove a joke about gas chambers. The article shows how Yiannopoulos would push the limits and the higher-ups would reign him in. At any point that he hinted at their racist, misogynist, or nationalist agenda, they would have him reword and rephrase certain excerpts.
The article is extremely long and detailed, and includes several examples of this sort of careful planning and manipulation. But the most interesting part for video game communities is how seemingly “good” guys were actually feeding the hate machine. Continue reading Breitbart Leaks & the Terrorism of GamerGate→
Video games often comes under fire because of their graphic violence and unique modes of interactivity that differ from other mediums. This article was written before the tragic shooting in Las Vegas this past weekend. However, we believe that by looking at two case studies specific to video games, we will be better equipped for this conversation later on down the road.
For today, we’re going to take a look at two recent developments that demonstrate how keeping politics separated from video games is impossible.