Video Game Archives

Below are a list of available archives. Some are physical locations and others are digital.

NOTE: Maze Rats does not endorse intellectual property infringement of any sort. All resources listed are verified as legal. If you have issues with anything listed, please contact the website’s Administrator here.

Physical Archives

Computer & Video Game Archive

University of Michigan
Duderstadt Center, Room B474
2281 Bonisteel Blvd.
Ann Arbor, MI 48109-2094
(734) 763-6533 (p)

The University of Michigan’s Computer & Video Game Archive is one of the largest university video game archives in the United States with over 5,000 games and 35 different consoles. New games are regularly added to the database.

Their blog is frequently updated and located here.

Stephen M. Cabrinety Collection in the History of Microcomputing, circa 1975-1995

Dept. of Special Collections and University Archives
Stanford University
Stanford, CA 94305

Stephen M. Cabrinety founded the Computer History Institute for the Preservation of Software (C.H.I.P.S.) in 1989. He wanted his personal collection of hardware and software to serve as a scholarly archive and educational tool. He passed in 1995, and in 1998, his family donated his collection to Stanford University.

In 2013, the National Institute of Standards and Technology (NIST) partnered with Stanford to digitally preserve the collection. While the collection is still only available in-person, it is still considered one of the largest collections of historical software in the world.

Online Archives

Console Living Room

The Internet Archive at Archive.org has an extensive collection of media, including video games. A nice feature of the site is that users can create curated collections of work that other people have created and uploaded. Jason Scott created the Console Living Room, which is a collection of collections that each contain games for different consoles.

In 2003, congress granted Archive.org an exemption from the Digital Millennium Copyright Act (DMCA) which would normally

Video Game Culture, Communities, & Education